US8425330B1 – Dynamic battle session matchmaking in a multiplayer game – Google Patents

Jack Hulatt Artillery in World of Tanks is a hotly debated game feature. Some sections of the community detest these vehicles, claiming that they punish players pushing down open flanks, whilst other sections of the community love artillery, saying it prevents camping and provides an effective counter to hull-down heavies and tank destroyers. With the recent 9. So, what happened to artillery in the 9. With its huge mm M1 howitzer, it possesses the largest calibre gun in the entirety of World of Tanks. On the left, we have the 9.

German Artillery

Think about what you’d like to do with the bike. Will it be strictly for exercise and recreation? Would carbon MTB frame you like to get into racing? If you are shopping for your first bike and don’t know exactly what sort of biking activity you’ll enjoy most, it’s best to get a versatile bike, such as a hybrid, that is suited for a number of different kinds of riding. Remember though, while hybrids are good for 26 wheel mountain bike general use, their middle-of-the-road design means they won’t be as well-suited for any one purpose as a bike designed specifically for that type of riding.

If there’s one thing World of Tanks players hate more than bad matchmaking, it’s SPGs (artillery). The dev team has introduced a new “stun” mechanic to artillery splashes designed to reduce the number of one-hit kills while having the potential to disable multiple tanks.

Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier. However, the top tanks of each team have the same vehicle tier due to the current balancing rules.

The vehicle tier should be taken into consideration as it reflects a preordained operating range of a vehicle also known as classification. The range of each tier gradually increases with technology and tiers can overlap. If you are in a platoon, the entire platoon is placed into battles according to the platoon member in the vehicle with the highest battle tier.

This can produce unwanted results in particular for new players at the lower tiers. For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6. If these platoon together, the scout will pull the other tank up into its battle tier, where the other tank will usually be hopelessly outclassed.

The same thing happens when a tank with preferential match making is platooning with a normal tank.

MM – How the Matchmaking works

First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.

Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.

Extending German tree – Artillery Extending German tree – Porsche tanks The not-so-Duel at Dessau – on real history of the famous Superpershing tank duel when I click on “worst tanks ever made” it takes me to “this is how the maus started page. Is this happing to anyone else?

This is a purely speculative article that takes into account WOT german tech tree and uses historical tanks to speculate possible new tank additions. While trying to keep the articles faithful to history some room for inaccuracy is allowed within these rules: This is unavoidable as WOT tech tree rules need a tank to be better than the previous one and ergonomics are not exactly cared about, meaning that most designs are over-performing their real counterparts. In this article we will tackle the most controversial WOT tank class: Starting from this, we’ll try to guess how this will happen: Sturmpanzer I No radical changes are expected other than minor tweaks.

WOT made its gun unhistorically weak and used it as low tier artillery, while in reality, the SIG 33 was a quite powerful gun made for infantry companies. The heaviest gun in its class, it was a very powerful howitzer, although inferior to rivals of similar bore due to low range. The short barrel was the price to pay for having a high caliber howitzer manageable by non motorized troops, which made it powerful but short ranged.

It ended up being replaced by a copy of the russian mm mortar, which offered only slightly inferior firepower in a lighter and longer ranged platform. The very first attempt to motorize the gun was based on the obsolete Panzer I chassis, but it resulted in an extremely overload vehicle. Somewhat compensating this was the fact that the original mount was kept, making the gun easily dismountable should the chassis break down as it often happened.

Sturmpanzer II No radical changes are expected other than minor tweaks. Historically, WOT configuration was only moderately more successful than its predecessor.

Dreadnought

A Closer Look at How World of Tanks Was Intentionally Created To those who haven’t been with the game for too long, this piece is here to enlighten you about how Wargaming operates as a company. Generally when people suggest the game being rigged, or that the matchmaker is out to get them, or anything like that, they quickly get shot down by the giant army of Wargaming fanboys.

This isn’t to say that those claims are true per se, but there’s a significant lack of reason amongst many of the diehard World of Tanks players. There are certain topics that, when brought up on the forums or elsewhere, they bring in all the trolls and the original poster is basically laughed away from the game. It’s these topics which I will now discuss in detail.

The Early Days Back in closed beta and the days of the game’s release , it was particularly obvious that World of Tanks was a very fun, creative, and new take on a player versus player game.

World of Tanks is a team-based free MMO action game exclusively focused on the armored warfare in the midth century. Created by the strategy masterminds at , this is a shooter with a lot of tactical elements to be taken into consideration. Choose your tanks and enter epic battles! An.

The improved matchmaker builds two teams with several key criteria in mind: Comparable in their aggregate combat parameters. Diverse in vehicle types and versatile enough to provide an engaging gaming experience. Balanced in a way that gives both sides a chance at victory. The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top.

There will always be: No fewer vehicles in the middle than at the top.

Tier 2 Artillery Matchmaking

A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session.

The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete.

To enhance Matchmaking for a better, fairer experience, we revised its core mechanics and implemented an all-new template-based algorithm. More information.

Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.

Another possible algorithm is to increase the battle level by one within the permissible range for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one within the permissible range each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant.

Let me ask you this: Teamplay trumps randomness every time.

Matchmaking arty wot, if world…

SerB is communicating on the internal channels: Only if you get on my horse: I think hes making a reference to the “get on my horse, my horse is amazing” song On corridor maps: With that troll logic even a map so well liked as Himmelsdorf is technically a giant corridor, it’s stupid to label a map corridor considering all maps have choke points. The term “corridor” didnt exist until someone streamlined it, now every map that’s disliked its a “corridor” Dev3: If we followed every single players whine there’ll be no game at all!!

Just to add, maybe get rid of the horrible map design, when the hulldown tanks cannot be flanked, thus the need of artillery comes to place. For example Steppes without arty is .

Male Posted 29 August – PM Well, more accurately, the title should be “are dedicated scout tanks useful anymore? Now, before everyone goes “jesus as a light tank you can do more than kill arty noob! In the past, when a tank would get lit up by a scout, it knew an artillery shell would soon follow. This effect was noticeable even in battles with no artillery.

Now, with far fewer artillery pieces, a tank can stop, aim, fire, and pull off difficult deflection shots without fear of instant reprisal except on the most open maps. Even if there is artillery, the game has changed. Because of this, the number of safe avenues for scouts to make penetrating runs is far fewer. This is pronounced on maps like Siegfried Line and Lakeville.

A more spread out enemy also means a much greater chance of being spotted and eliminated.

World of Tanks Matchmaking Chart

Vehicle loadout packages, equipment, consumables Nationalities Crews Player skill levels When creating a battle, the matchmaker first looks to place eligible large Platoons players , followed by artillery and then light tanks with scout matchmaking. After this criterion is met, other players are selected to fill the remaining positions, keeping the team’s weight balanced as closely as possible. If the matchmaker struggles to meet the requirements for an eligible match, it eases up on the rules to avoid players spending too much time in the queue.

However, the matchmaker never breaks the minimum balance requirements. If the matchmaker still can’t find a good battle after about five minutes, players get kicked back to the Garage. What are Battle Tiers?

Sep 17,  · Is tier 8 matchmaking in World of Tanks broken? Well I certainly hope its not working as intended. A lot of you have reported being bottom tier (against tier 10’s) a lot when playing tier 8’s so I.

Leaving out the stuff from mini digest: Storm, what about the T E4? It all depends on results on the public test We want that you play your own game, not the Ivan and Vlad from QA; that you sit together with SerB and Makarov and Kislyi and drive some thousand battles Why me, exactly? No difficulties in that TDs are currently the easiest class to get into, they usually have about 1. Or is this group too small to consider? Some of them stand out statistics-wise Yes Can a feature of a rival game be realized?

IMHO, the parameters of vehicles and game mechanics should be… but stop. Go ask Viktor and ask to assign you 2 hours each day to play the bloody game.

World of Tanks